Gaming the Past e-bog
329,95 DKK
(inkl. moms 412,44 DKK)
Gaming the Past is a complete handbook to help pre-service teachers, current teachers, and teacher educators use historical video games in their classes to develop critical thinking skills. It focuses on practical information and specific examples for integrating critical thinking activities and assessments using video games into classes. Chapters cover the core parts of planning, designing, an...
E-bog
329,95 DKK
Forlag
Routledge
Udgivet
11 november 2022
Længde
196 sider
Genrer
1KBB
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9781000779493
Gaming the Past is a complete handbook to help pre-service teachers, current teachers, and teacher educators use historical video games in their classes to develop critical thinking skills. It focuses on practical information and specific examples for integrating critical thinking activities and assessments using video games into classes. Chapters cover the core parts of planning, designing, and implementing lessons and units based on historical video games.Topics include:Talking to administrators, parents, and students about the educational value of teaching with historical video games.Selecting games that are aligned to curricular goals by considering the genres of historical games.Planning and implementing game-based history lessons ranging from whole class exercises, to individual gameplay, to analysis in groups.Employing instructional strategies to help students learn to play and engage in higher level analysisIdentifying and avoiding common pitfalls when incorporating games into the history class.Developing activities and assessments that facilitate interpreting and creating established and new media.Gaming the Past also includes sample unit and lesson plans, worksheets and assessment questions, and a list of historical games currently available, both commercial and freely available Internet games.