Game Design Deep Dive (e-bog) af Bycer, Joshua
Bycer, Joshua

Game Design Deep Dive e-bog

329,95 DKK
In Game Design Deep Dive: Trading and Collectible Card Games, game design analyst Joshua Bycer is back to discuss the deck-building genre, from the original success of Magic: The Gathering to today's market with online card games like Hearthstone and Gwent. The design and philosophy of deck builders and tabletop games can be and have been applied to many genres.Looks at the history of popular tab…
In Game Design Deep Dive: Trading and Collectible Card Games, game design analyst Joshua Bycer is back to discuss the deck-building genre, from the original success of Magic: The Gathering to today's market with online card games like Hearthstone and Gwent. The design and philosophy of deck builders and tabletop games can be and have been applied to many genres.Looks at the history of popular tabletop card games and collectible card gamesDiscusses how to design and balance your game with low numbersExamines the application of card-based design in other genresPerfect for students and designers to learn about designing deck builders and card-based games.Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
E-bog 329,95 DKK
Forfattere Bycer, Joshua (forfatter)
Forlag CRC Press
Udgivet 03.08.2023
Længde 146 sider
Genrer The arts: general topics
Sprog English
Format pdf
Beskyttelse LCP
ISBN 9781000913569

In Game Design Deep Dive: Trading and Collectible Card Games, game design analyst Joshua Bycer is back to discuss the deck-building genre, from the original success of Magic: The Gathering to today's market with online card games like Hearthstone and Gwent. The design and philosophy of deck builders and tabletop games can be and have been applied to many genres.Looks at the history of popular tabletop card games and collectible card gamesDiscusses how to design and balance your game with low numbersExamines the application of card-based design in other genresPerfect for students and designers to learn about designing deck builders and card-based games.Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.