Introduction to HTML5 Game Development with Phaser.js (e-bog) af Faas, Travis
Faas, Travis (forfatter)

Introduction to HTML5 Game Development with Phaser.js e-bog

403,64 DKK (inkl. moms 504,55 DKK)
Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer's design. Each of...
E-bog 403,64 DKK
Forfattere Faas, Travis (forfatter)
Udgivet 12 januar 2017
Længde 284 sider
Genrer The arts: general topics
Sprog English
Format pdf
Beskyttelse LCP
ISBN 9781315319216
Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer's design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process. Key FeaturesChapter objectives and examples with sample code make concepts easy to graspMaster questions and chapter summaries further help to solidify these conceptsFeature boxes that contain important hints and things to note help keep readers on the right pathThis book uses a "e;building blocks"e; approach to game development and starts with the technology required to get things runningEach chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core conceptsSubsequent chapters will demonstrate new features, building upon the knowledge of previous examples