Real-Time Rendering, Fourth Edition e-bog
802,25 DKK
(inkl. moms 1002,81 DKK)
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid the...
E-bog
802,25 DKK
Forlag
A K Peters/CRC Press
Udgivet
6 august 2018
Længde
1198 sider
Genrer
The arts: general topics
Sprog
English
Format
epub
Beskyttelse
LCP
ISBN
9781351816144
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.