Real-Time Rendering, Fourth Edition (e-bog) af Hoffman, Naty
Hoffman, Naty (forfatter)

Real-Time Rendering, Fourth Edition e-bog

802,25 DKK (inkl. moms 1002,81 DKK)
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid the...
E-bog 802,25 DKK
Forfattere Hoffman, Naty (forfatter)
Udgivet 6 august 2018
Længde 1198 sider
Genrer The arts: general topics
Sprog English
Format epub
Beskyttelse LCP
ISBN 9781351816144
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.