Simulating Heterogeneous Crowds with Interactive Behaviors e-bog
403,64 DKK
(inkl. moms 504,55 DKK)
This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest cont...
E-bog
403,64 DKK
Forlag
A K Peters/CRC Press
Udgivet
26 oktober 2016
Længde
266 sider
Genrer
The arts: general topics
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9781498730396
This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation. Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behaviorPresents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposesIncludes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate