Situational Game Design (e-bog) af Upton, Brian
Upton, Brian (forfatter)

Situational Game Design e-bog

403,64 DKK (inkl. moms 504,55 DKK)
Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple co...
E-bog 403,64 DKK
Forfattere Upton, Brian (forfatter)
Udgivet 31 oktober 2017
Længde 119 sider
Genrer The arts: general topics
Sprog English
Format pdf
Beskyttelse LCP
ISBN 9781315398013
Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms. Key FeaturesIntroduces a new methodology of game design that concentrates on moment-to-moment player experienceProvides practical design heuristics for designing playful situations in all types of gamesOffers groundbreaking techniques for designing non-interactive play spacesTeaches designers how to create games that function as performancesProvides a roadmap for the evolution of games as an art form.