Collision Detection in Interactive 3D Environments (e-bog) af Bergen, Gino van den
Bergen, Gino van den

Collision Detection in Interactive 3D Environments e-bog

802,25 DKK
The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f
E-bog 802,25 DKK
Forfattere Bergen, Gino van den (forfatter)
Forlag CRC Press
Udgivet 27.10.2003
Længde 277 sider
Genrer AFKV
Sprog English
Format pdf
Beskyttelse LCP
ISBN 9781482297997

The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f