Collision Detection in Interactive 3D Environments e-bog
802,25 DKK
(inkl. moms 1002,81 DKK)
The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f
E-bog
802,25 DKK
Forlag
CRC Press
Udgivet
27 oktober 2003
Længde
277 sider
Genrer
AFKV
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9781482297997
The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f