Game Usability e-bog
403,64 DKK
(inkl. moms 504,55 DKK)
This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively.The book begins with an i...
E-bog
403,64 DKK
Forlag
CRC Press
Udgivet
13 marts 2022
Længde
438 sider
Genrer
AFKV
Sprog
English
Format
epub
Beskyttelse
LCP
ISBN
9781000523508
This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively.The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on:AccessibilityMobile Game UsabilityData ScienceVirtual and Augmented RealityEsportsThis book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.