Performativity in Art, Literature, and Videogames e-bog
1021,49 DKK
(inkl. moms 1276,86 DKK)
This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences' experience of art. The frame, as a site of paradox, links the book's discus...
E-bog
1021,49 DKK
Forlag
Palgrave Macmillan
Udgivet
12 juli 2017
Genrer
Performing arts
Sprog
English
Format
epub
Beskyttelse
LCP
ISBN
9783319544519
This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences' experience of art. The frame, as a site of paradox, links the book's discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.