Machinima e-bog
151,31 DKK
(inkl. moms 189,14 DKK)
Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words "e;machine"e; and "e;cinema"e;--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the conver...
E-bog
151,31 DKK
Forlag
McFarland
Udgivet
10 januar 2014
Længde
327 sider
Genrer
ATFV
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9780786488384
Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words "e;machine"e; and "e;cinema"e;--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production.