Storytelling in Video Games e-bog
151,31 DKK
(inkl. moms 189,14 DKK)
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "e;v...
E-bog
151,31 DKK
Forlag
McFarland
Udgivet
28 november 2017
Længde
235 sider
Genrer
Language: reference and general
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9781476630922
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "e;visual novel"e; genre is discussed as a form of interactive fiction.