Rhetoric of Videogames as Embodied Practice (e-bog) af Holmes, Steve
Holmes, Steve (forfatter)

Rhetoric of Videogames as Embodied Practice e-bog

348,37 DKK (inkl. moms 435,46 DKK)
The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of &quote;habit&quote; offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understandin...
E-bog 348,37 DKK
Forfattere Holmes, Steve (forfatter)
Forlag Routledge
Udgivet 11 september 2017
Længde 274 sider
Genrer Creative writing and creative writing guides
Sprog English
Format epub
Beskyttelse LCP
ISBN 9781351399470
The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "e;habit"e; offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "e;procedural habits"e;: the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.