Rhetoric of Videogames as Embodied Practice e-bog
348,37 DKK
(inkl. moms 435,46 DKK)
The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "e;habit"e; offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understandin...
E-bog
348,37 DKK
Forlag
Routledge
Udgivet
11 september 2017
Længde
274 sider
Genrer
Creative writing and creative writing guides
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9781351399487
The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "e;habit"e; offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "e;procedural habits"e;: the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.