Video Gaming in Science Fiction e-bog
200,69 DKK
(inkl. moms 250,86 DKK)
As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of m...
E-bog
200,69 DKK
Forlag
McFarland
Udgivet
11 september 2018
Længde
194 sider
Genrer
Literary studies: c 1900 to c 2000
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9781476634296
As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the "e;forward thinking"e; world of science fiction.