Game Design (e-bog) af Lewis Pulsipher, Pulsipher

Game Design e-bog

101,06 DKK (inkl. moms 126,32 DKK)
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a &quote;big idea&quote; is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers pr...
E-bog 101,06 DKK
Forfattere Lewis Pulsipher, Pulsipher (forfatter)
Forlag McFarland
Udgivet 8 august 2012
Længde 276 sider
Genrer Encyclopaedias and reference works
Sprog English
Format epub
Beskyttelse LCP
ISBN 9780786491056
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "e;big idea"e; is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.