Crash Course in Gaming e-bog
343,95 DKK
(inkl. moms 429,94 DKK)
Video games aren't just for kids anymore. This book will describe the "e;why"e; and "e;how"e; to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons.Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditi...
E-bog
343,95 DKK
Forlag
Libraries Unlimited
Udgivet
25 november 2013
Længde
140 sider
Genrer
Library and information sciences / Museology
Sprog
English
Format
epub
Beskyttelse
LCP
ISBN
9798216067177
Video games aren't just for kids anymore. This book will describe the "e;why"e; and "e;how"e; to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons.Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "e;reading"e; the combination of words and graphics are vital skills for the 21st century-all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can-and should-do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.