Digital Content Creation in Schools (e-bog) af Ann E. Barron, Barron
Ann E. Barron, Barron (forfatter)

Digital Content Creation in Schools e-bog

359,43 DKK (inkl. moms 449,29 DKK)
Discover how digital content creation supports 21st-century learning, providing new insights into organizing, synthesizing, and evaluating information. This practical guide will make it easy for you to engage your students through this powerful communications medium.Digital content creation supports the Common Core State Standards (CCSS) and 21st-century learning skills by helping students use ...
E-bog 359,43 DKK
Forfattere Ann E. Barron, Barron (forfatter)
Udgivet 17 december 2014
Længde 264 sider
Genrer Library and information sciences / Museology
Sprog English
Format epub
Beskyttelse LCP
ISBN 9781610696302
Discover how digital content creation supports 21st-century learning, providing new insights into organizing, synthesizing, and evaluating information. This practical guide will make it easy for you to engage your students through this powerful communications medium.Digital content creation supports the Common Core State Standards (CCSS) and 21st-century learning skills by helping students use their knowledge to analyze, create, solve problems, communicate, collaborate, and innovate. This update of the popular Multimedia Projects in Education, Fourth Edition emphasizes digital content creation and the use of the CCSS as benchmarks to help you create cutting-edge classroom instruction.The book begins by presenting research on student learning through multimedia and digital content creation. This introduction is followed by outlines of each stage of the practical, easy-to-use Decide, Design, Develop, and Evaluate (DDD-E) model, which is designed specifically for classroom use. Content also includes discussion of multiple intelligences, constructivist learning, and cooperative grouping; blackline masters to guide you and your students through the DDD-E process; and assessment and management strategies. In addition, you'll find sample activities using an array of development tools, information on mobile and web apps, and numerous other resources to support digital projects in your classroom. The book, which is most applicable to students in grades 4 through 12, will also serve as an ideal resource for media specialists who work with teachers and students.