Maker Cookbook e-bog
329,95 DKK
(inkl. moms 412,44 DKK)
The Maker Movement is hot, and librarians are eager to participate. Even if you feel restricted by budget, staff, or space, this step-by-step guide will help you turn your library into a creativity center.The Maker Movement is sweeping the nation because it is creative and educational-and a lot of fun. Nonetheless, some librarians have hesitated to incorporate the movement into their programmin...
E-bog
329,95 DKK
Forlag
Libraries Unlimited
Udgivet
28 august 2014
Længde
250 sider
Genrer
Library and information sciences / Museology
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9781610696623
The Maker Movement is hot, and librarians are eager to participate. Even if you feel restricted by budget, staff, or space, this step-by-step guide will help you turn your library into a creativity center.The Maker Movement is sweeping the nation because it is creative and educational-and a lot of fun. Nonetheless, some librarians have hesitated to incorporate the movement into their programming because their libraries do not have dedicated makerspaces. If that describes you, then take heart. Written by librarians for librarians, this "e;cookbook"e; proves that every library is already a MakerPlace and provides you with recipes to make your library come alive with creativity. Easy-to-use, step-by-step guidance helps you create engaging K-8 programs in science and technology, arts and crafts, and home skills that are perfect for the library setting. The menu of ideas is broken into four types of programming. "e;Appetizers"e; add a taste of the Maker movement to existing library programs. "e;Entrees"e; present full programs for a lengthy one-day event or a short series. "e;Side Dishes"e; are programs you can use if you have limited staff, budget, space, or any combination of those. "e;Desserts"e; are low-tech programs, suitable for young children. Each "e;recipe"e; includes extensions, variations, and curriculum tie-ins that give you even more ways to present the program ideas, whether to a different audience or as part of other related activities. Programs that involve creating a "e;Balloon Zip Line,"e; a "e;Zen Garden,"e; or a "e;Maker Marketplace"e; will delight library users and generate activity and excitement in your library.