Museums and Technologies of Presence e-bog
348,37 DKK
(inkl. moms 435,46 DKK)
In view of the ever-increasing use of interactive and emerging technologies in museum spaces, Museums and Technologies of Presence rethinks the role of such technologies as potential facilitators of presence and as vehicles for offering new, immersive, and embodied visitor experiences.This edited collection presents theoretical approaches and case studies that explore how presence can be experi...
E-bog
348,37 DKK
Forlag
Routledge
Udgivet
5 september 2023
Længde
306 sider
Genrer
Library and information sciences / Museology
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9781000983388
In view of the ever-increasing use of interactive and emerging technologies in museum spaces, Museums and Technologies of Presence rethinks the role of such technologies as potential facilitators of presence and as vehicles for offering new, immersive, and embodied visitor experiences.This edited collection presents theoretical approaches and case studies that explore how presence can be experienced in museum spaces and what role technology can play in visitor experiences. It considers the theoretical underpinnings of the concept 'presence' for museum spaces, offering a critical examination of how immersive and other emerging technologies can affect, diminish or enhance our sense of presence and embodiment. Through an international range of case studies and innovative projects, this volume considers emerging technologies - including virtual reality, augmented reality, interactive (multisensory) installations, and AI - alongside different aspects of presence, including immersion, embodiment, empathy, emotion, engagement, and affect.Taking an interdisciplinary approach, Museums and Technologies of Presence will be beneficial to those researching or studying in the fields of Museum Studies, Digital Humanities, Computer Science, Information Science, and Digital Media. It will also be useful to museologists, curators, and artists who are interested in developing immersive experiences, experimental new media, and immersive aesthetics.