Climate Change Playbook (e-bog) af Mehers, Gillian Martin

Climate Change Playbook e-bog

196,23 DKK (inkl. moms 245,29 DKK)
Advocates and teachers often find it difficult to communicate the complexities of climate change, because the people they are trying to reach hold so many mistaken assumptions. They assume, for example, that when climate change becomes an obvious threat to our everyday lives, there will still be time enough to make changes that will avoid disaster. Yet at that point it will be too late. Or they...
E-bog 196,23 DKK
Forfattere Mehers, Gillian Martin (forfatter)
Udgivet 29 april 2016
Længde 192 sider
Genrer Cybernetics and systems theory
Sprog English
Format epub
Beskyttelse LCP
ISBN 9781603586771
Advocates and teachers often find it difficult to communicate the complexities of climate change, because the people they are trying to reach hold so many mistaken assumptions. They assume, for example, that when climate change becomes an obvious threat to our everyday lives, there will still be time enough to make changes that will avoid disaster. Yet at that point it will be too late. Or they assume we can use our current paradigms and policy tools to find solutions. Yet the approaches that caused damage in the first place will cause even more damage in the future.Even the increasingly dire warnings from scientists haven't shaken such assumptions. Is there another way to reach people?The simple, interactive exercises in The Climate Change Playbook can help citizens better understand climate change, diagnose its causes, anticipate its future consequences, and effect constructive change. Adapted from The Systems Thinking Playbook, the twenty-two games are now specifically relevant to climate-change communications and crafted for use by experts, advocates, and educators. Illustrated guidelines walk leaders through setting each game up, facilitating it, and debriefing participants. Users will find games that are suitable for a variety of audiences-whether large and seated, as in a conference room, or smaller and mobile, as in a workshop, seminar, or meeting.Designed by leading thinkers in systems, communications, and sustainability, the games focus on learning by doing.