Digital Games as History e-bog
504,55 DKK
(ekskl. moms 403,64 DKK)
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By ...
E-bog
504,55 DKK
Forlag
Routledge
Udgivet
2016
Længde
290 sider
Genrer
HBA
Sprog
English
Format
epub
Beskyttelse
LCP
ISBN
9781317553854
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
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