Playing with Religion in Digital Games (e-bog) af -
GRIEVE, GREGORY PRICE (redaktør)

Playing with Religion in Digital Games e-bog

88,83 DKK (inkl. moms 111,04 DKK)
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship betwee...
E-bog 88,83 DKK
Forfattere GRIEVE, GREGORY PRICE (redaktør)
Udgivet 28 april 2014
Genrer HRA
Sprog English
Format pdf
Beskyttelse LCP
ISBN 9780253012630
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.