Enchantment of Digital Archaeology e-bog
230,54 DKK
(inkl. moms 288,18 DKK)
The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the 'just-so' stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories ...
E-bog
230,54 DKK
Forlag
Berghahn Books
Udgivet
1 juli 2020
Længde
210 sider
Genrer
Cultural studies
Sprog
English
Format
epub
Beskyttelse
LCP
ISBN
9781789207873
The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the 'just-so' stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.