Graduate Skills and Game-Based Learning e-bog
509,93 DKK
(inkl. moms 637,41 DKK)
This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical ...
E-bog
509,93 DKK
Forlag
Palgrave Macmillan
Udgivet
5 september 2019
Genrer
Media studies: internet, digital media and society
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9783030277864
This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.