Videogames, Identity and Digital Subjectivity (e-bog) af Gallagher, Rob
Gallagher, Rob (forfatter)

Videogames, Identity and Digital Subjectivity e-bog

348,37 DKK (inkl. moms 435,46 DKK)
This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented r...
E-bog 348,37 DKK
Forfattere Gallagher, Rob (forfatter)
Forlag Routledge
Udgivet 6 juli 2017
Længde 210 sider
Genrer JFC
Sprog English
Format epub
Beskyttelse LCP
ISBN 9781315390925
This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality, health and work, games encourage us to playfully engage with these issues in ways that traditional media cannot.a