Videogames, Identity and Digital Subjectivity e-bog
348,37 DKK
(inkl. moms 435,46 DKK)
This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented r...
E-bog
348,37 DKK
Forlag
Routledge
Udgivet
6 juli 2017
Længde
210 sider
Genrer
JFC
Sprog
English
Format
epub
Beskyttelse
LCP
ISBN
9781315390925
This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality, health and work, games encourage us to playfully engage with these issues in ways that traditional media cannot.a