Reverse Design e-bog
403,64 DKK
(inkl. moms 504,55 DKK)
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the sixth installment in the Reverse Design series, looking at Diablo II. Written in a readable format, it is broken down into three sections examining three topics important to the game:How does Diablo II borrow from different types of games like action RPGs, classical class-based RPGs an...
E-bog
403,64 DKK
Forlag
CRC Press
Udgivet
13 september 2018
Længde
120 sider
Genrer
JFD
Sprog
English
Format
epub
Beskyttelse
LCP
ISBN
9780429834103
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the sixth installment in the Reverse Design series, looking at Diablo II. Written in a readable format, it is broken down into three sections examining three topics important to the game:How does Diablo II borrow from different types of games like action RPGs, classical class-based RPGs and Roguelikes?What are the different types of randomness in Diablo II and how do they work?How do elaborate level-up mechanics keep players interested in a relatively short game for dozens or hundreds of hours? Key FeaturesComprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG designSummary of historical context of Diablo II, how it came to be, and how it influenced other gamesExtensive collections of data and data visualizations explaining how Diablo II's systems work