Gamification of Society e-bog
1313,81 DKK
(inkl. moms 1642,26 DKK)
The applications of gamification and the contexts in which game elements can be successfully incorporated have grown significantly over the years. They now include the fields of health, education, work, the media and many others. However, the human and social sciences still neglect the analysis and critique of gamification. Research conducted in this area tends to focus on game objects and not ...
E-bog
1313,81 DKK
Forlag
Wiley-ISTE
Udgivet
12 marts 2021
Genrer
Sociology and anthropology
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9781119821540
The applications of gamification and the contexts in which game elements can be successfully incorporated have grown significantly over the years. They now include the fields of health, education, work, the media and many others. However, the human and social sciences still neglect the analysis and critique of gamification. Research conducted in this area tends to focus on game objects and not gamification's logic as its ideological dimension. Considering that the game, as a model and a reference, laden with social value, deserves to be questioned beyond its objects, The Gamification of Society gathers together texts, observations and criticisms that question the influence that games and their 'mechanics' have on wider society. The empirical research presented in this book (examining designers' practices, early childhood, political action, the quantified self, etc.) also probes several different national contexts those of Norway, Belgium, the United States and France, among others.