Choosing and Using Digital Games in the Classroom (e-bog) af Becker, Katrin
Becker, Katrin (forfatter)

Choosing and Using Digital Games in the Classroom e-bog

265,81 DKK (inkl. moms 332,26 DKK)
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary.  Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game e...
E-bog 265,81 DKK
Forfattere Becker, Katrin (forfatter)
Forlag Springer
Udgivet 29 september 2016
Genrer Educational psychology
Sprog English
Format epub
Beskyttelse LCP
ISBN 9783319122236
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary.  Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.  The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.