Describing and Studying Domain-Specific Serious Games e-bog
436,85 DKK
(inkl. moms 546,06 DKK)
This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learn...
E-bog
436,85 DKK
Forlag
Springer
Udgivet
14 september 2015
Genrer
Educational psychology
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9783319202761
This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners' domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.