Robotics in Education (e-bog) af -
Obdrzalek, David (redaktør)

Robotics in Education e-bog

1386,89 DKK
This book comprises the latest achievements in research and development in educational robotics presented at the 12th International Conference on Robotics in Education (RiE), which was carried out as a purely virtual conference from April 28 to 30, 2021. Researchers and educators find valuable methodologies and tools for robotics in education that encourage learning in the fields of science, tech…
This book comprises the latest achievements in research and development in educational robotics presented at the 12th International Conference on Robotics in Education (RiE), which was carried out as a purely virtual conference from April 28 to 30, 2021. Researchers and educators find valuable methodologies and tools for robotics in education that encourage learning in the fields of science, technology, engineering, arts, and mathematics (STEAM) through the design, creation, and programming of tangible artifacts for creating personally meaningful objects and addressing real-world societal needs. This also involves the introduction of technologies ranging from robotics platforms to programming environments and languages. Evaluation results prove the impact of robotics on the students' interests and competence development. The presented approaches cover the whole educative range from kindergarten, primary and secondary school, to the university level and beyond.Chapters "e;17 and 25"e; are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
E-bog 1386,89 DKK
Forfattere Obdrzalek, David (redaktør)
Forlag Springer
Udgivet 31.07.2021
Genrer Higher education, tertiary education
Sprog English
Format pdf
Beskyttelse LCP
ISBN 9783030825447

This book comprises the latest achievements in research and development in educational robotics presented at the 12th International Conference on Robotics in Education (RiE), which was carried out as a purely virtual conference from April 28 to 30, 2021. Researchers and educators find valuable methodologies and tools for robotics in education that encourage learning in the fields of science, technology, engineering, arts, and mathematics (STEAM) through the design, creation, and programming of tangible artifacts for creating personally meaningful objects and addressing real-world societal needs. This also involves the introduction of technologies ranging from robotics platforms to programming environments and languages. Evaluation results prove the impact of robotics on the students' interests and competence development. The presented approaches cover the whole educative range from kindergarten, primary and secondary school, to the university level and beyond.Chapters "e;17 and 25"e; are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.