Teach Like a Gamer e-bog
250,86 DKK
(ekskl. moms 200,69 DKK)
Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into ...
E-bog
250,86 DKK
Forlag
McFarland
Udgivet
25 maj 2018
Længde
216 sider
Genrer
Higher education, tertiary education
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9781476631820
Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.
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