Teach Like a Gamer e-bog
200,69 DKK
(inkl. moms 250,86 DKK)
Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into ...
E-bog
200,69 DKK
Forlag
McFarland
Udgivet
25 maj 2018
Længde
216 sider
Genrer
Higher education, tertiary education
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9781476631820
Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.