Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education e-bog
2190,77 DKK
(inkl. moms 2738,46 DKK)
The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education ...
E-bog
2190,77 DKK
Udgivet
30 april 2014
Genrer
Educational equipment and technology, computer-aided learning (CAL)
Sprog
English
Format
epub
Beskyttelse
LCP
ISBN
9781466644731
The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.