Emotion in Games (e-bog) af -

Emotion in Games e-bog

1240,73 DKK (inkl. moms 1550,91 DKK)
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and s...
E-bog 1240,73 DKK
Forfattere Yannakakis, Georgios N. (redaktør)
Forlag Springer
Udgivet 2 november 2016
Genrer Educational equipment and technology, computer-aided learning (CAL)
Sprog English
Format pdf
Beskyttelse LCP
ISBN 9783319413167
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.