Emotion in Games e-bog
1240,73 DKK
(inkl. moms 1550,91 DKK)
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and s...
E-bog
1240,73 DKK
Forlag
Springer
Udgivet
2 november 2016
Genrer
Educational equipment and technology, computer-aided learning (CAL)
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9783319413167
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.