Gamification-Based E-Learning Strategies for Computer Programming Education (e-bog) af -
Mario Teixeira (redaktør)

Gamification-Based E-Learning Strategies for Computer Programming Education e-bog

2190,77 DKK (inkl. moms 2738,46 DKK)
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the differ...
E-bog 2190,77 DKK
Forfattere Mario Teixeira (redaktør)
Udgivet 23 august 2016
Genrer Educational equipment and technology, computer-aided learning (CAL)
Sprog English
Format epub
Beskyttelse LCP
ISBN 9781522510369
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.