
Handbook of Research on Serious Games as Educational, Business and Research Tools e-bog
Not for sale
(inkl. moms Not for sale)
Serious games are being developed at an exponential rate and have applications in management, education, defense, scientific research, health care, and emergency planning. In order to maximize the potential and profit of serious games, organizations, researchers, and developers must understand the opportunities and challenges presented by this new tool in all of its domains of application. The ...
E-bog
Not for sale
Udgivet
29 februar 2012
Genrer
Educational equipment and technology, computer-aided learning (CAL)
Sprog
English
Format
epub
Beskyttelse
LCP
ISBN
9781466604155
Serious games are being developed at an exponential rate and have applications in management, education, defense, scientific research, health care, and emergency planning. In order to maximize the potential and profit of serious games, organizations, researchers, and developers must understand the opportunities and challenges presented by this new tool in all of its domains of application. The Handbook of Research on Serious Games as Educational, Business and Research Tools collects research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior. Including research on the technological aspects of serious games, user experience and serious games, serious games for social change, and business opportunities for serious games, this two-volume reference offers key perspectives on all aspects of social game design, development and implementation for researchers, managers, and computer game developers.