Psychology, Pedagogy, and Assessment in Serious Games e-bog
2190,77 DKK
(inkl. moms 2738,46 DKK)
As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill acquisition, and training. Psychology, Pedagogy, and Assessment in Serious Games addresses this issue by offering empirical evidence for the effectiveness of Serio...
E-bog
2190,77 DKK
Udgivet
30 november 2013
Genrer
Educational equipment and technology, computer-aided learning (CAL)
Sprog
English
Format
epub
Beskyttelse
LCP
ISBN
9781466647763
As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill acquisition, and training. Psychology, Pedagogy, and Assessment in Serious Games addresses this issue by offering empirical evidence for the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment. Emphasizing both the theory and practice in the learning and training of Serious Games, this book is useful to educationalists, researchers, sociologists, and psychologists interested in the potential of games to support learning and change behavior.