Economist: Video Games (e-bog) af The Economist Publications (PUK Rights)

Economist: Video Games e-bog

33,23 DKK
The Penguin Economist Special reports delve into the most pressing economic issues of the day: from national and global economies, to the impact of trade, industry and jobs. Written to be read on a long commute or in your lunch hour - be better informed in under an hour.In the US, the average age of a gamer is 37 and 42% are female. Last year the industry earned $56billion worldwide. Tim Cross a…
The Penguin Economist Special reports delve into the most pressing economic issues of the day: from national and global economies, to the impact of trade, industry and jobs. Written to be read on a long commute or in your lunch hour - be better informed in under an hour.In the US, the average age of a gamer is 37 and 42% are female. Last year the industry earned $56billion worldwide. Tim Cross analyses the proliferation of the video games in this Economist special report, and how its successes are set to grow. Sections in the report include:All the world's a gameAs you like itThe business of gaming: Thinking out of the boxPaying for pixels E-sports: Gentlemen, start your computersViolence and addiction: No killer appAlternative uses: The play's the thingThe importance of fun: Homo ludens
E-bog 33,23 DKK
Forlag Penguin
Udgivet 01.03.2012
Længde 50 sider
Genrer Economics
Sprog English
Format epub
Beskyttelse LCP
ISBN 9780241963111

The Penguin Economist Special reports delve into the most pressing economic issues of the day: from national and global economies, to the impact of trade, industry and jobs. Written to be read on a long commute or in your lunch hour - be better informed in under an hour.In the US, the average age of a gamer is 37 and 42% are female. Last year the industry earned $56billion worldwide. Tim Cross analyses the proliferation of the video games in this Economist special report, and how its successes are set to grow. Sections in the report include:All the world's a gameAs you like itThe business of gaming: Thinking out of the boxPaying for pixels E-sports: Gentlemen, start your computersViolence and addiction: No killer appAlternative uses: The play's the thingThe importance of fun: Homo ludens