IP Basics: Protecting STEAM Innovators and Their Ideas e-bog
802,25 DKK
(inkl. moms 1002,81 DKK)
High school STEAM programs encourage today's young minds to innovate and create to the limits of their dreams. Yet few, if any, teach innovators how to protect their ideas. Intellectual property (IP) refers to intangible creations resulting from the human mind. For example, when one purchases a book, he or she owns the physical personal property - the book. But someone else owns the IP - the co...
E-bog
802,25 DKK
Forlag
Novinka
Udgivet
28 maj 2019
Længde
42 sider
Genrer
Business and Management
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9781536154894
High school STEAM programs encourage today's young minds to innovate and create to the limits of their dreams. Yet few, if any, teach innovators how to protect their ideas. Intellectual property (IP) refers to intangible creations resulting from the human mind. For example, when one purchases a book, he or she owns the physical personal property - the book. But someone else owns the IP - the copyright to the book. IP Basics and its corresponding Educator's Manual provide the student (and teacher) with sufficient material to protect their creative works. Topics include patents, copyrights, trademarks, and trade secrets. The legal basis for protections such as the Constitution and corresponding state regulations are also discussed. What makes the presentation unique is the inclusion of various topics apart from IP. Neal Orkin's book comprises sports, history, political science, ethics, civil rights, and humor bringing to life what might seem an ordinary subject matter. This provides a learning experience to captivate the student who will find IP more than simple mundane definitions. The Educator's Manual allows any STEAM teacher without formal legal training to effortlessly present the material to his or her class.