Building Virtual Reality with Unity and SteamVR (e-bog) af Murray, Jeff W
Murray, Jeff W (forfatter)

Building Virtual Reality with Unity and SteamVR e-bog

436,85 DKK (inkl. moms 546,06 DKK)
Building Virtual Reality with Unity and Steam VR takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, this book and its example code are compatible with the main virtual reality (VR) head-mounted displays currently available. This book also looks at some of the main issues surrounding virtual reality, ...
E-bog 436,85 DKK
Forfattere Murray, Jeff W (forfatter)
Forlag CRC Press
Udgivet 6 februar 2020
Længde 252 sider
Genrer Information technology: general topics
Sprog English
Format pdf
Beskyttelse LCP
ISBN 9781000768329
Building Virtual Reality with Unity and Steam VR takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, this book and its example code are compatible with the main virtual reality (VR) head-mounted displays currently available. This book also looks at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, providing practical ways to reduce their impact to make better VR experiences.Key Features:Discusses some of the key issues facing virtual reality and provides helpful tips for making better VR experiencesPractical examples geared to work with any headset compatible with SteamVR, including Oculus Rift, HTC Vive, and Valve IndexUses the SteamVR Interaction system for interactions such as picking up and throwing objects, operating user interfaces and capturing input events for your own scriptsExplore advanced spatialized audio with Steam Audio.Discover how to build user interfaces for virtual reality, as well as discussing some best practices for VR-based user interface design Written by a games industry veteran with a proven track record, having worked for IBM Research in educational VR research projects and having made and launched VR experiences.