My Avatar, My Self e-bog
151,31 DKK
(inkl. moms 189,14 DKK)
With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic...
E-bog
151,31 DKK
Forlag
McFarland
Udgivet
10 januar 2014
Længde
207 sider
Genrer
Computer games / online games: strategy guides
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9780786454099
With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.