My Avatar, My Self (e-bog) af Zach Waggoner, Waggoner

My Avatar, My Self e-bog

151,31 DKK (inkl. moms 189,14 DKK)
With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic...
E-bog 151,31 DKK
Forfattere Zach Waggoner, Waggoner (forfatter)
Forlag McFarland
Udgivet 10 januar 2014
Længde 207 sider
Genrer Computer games / online games: strategy guides
Sprog English
Format pdf
Beskyttelse LCP
ISBN 9780786454099
With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.