Narrative Design and Authorship in Bloodborne (e-bog) af Madelon Hoedt, Hoedt
Madelon Hoedt, Hoedt (forfatter)

Narrative Design and Authorship in Bloodborne e-bog

151,31 DKK (inkl. moms 189,14 DKK)
In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of &quote;paleblood.&quote; The game achieved iconic status as both a horror and an...
E-bog 151,31 DKK
Forfattere Madelon Hoedt, Hoedt (forfatter), Matthew Wilhelm Kapell, Kapell (redaktør)
Forlag McFarland
Udgivet 30 oktober 2019
Længde 214 sider
Genrer Computer games / online games: strategy guides
Sprog English
Format pdf
Beskyttelse LCP
ISBN 9781476638454
In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "e;paleblood."e; The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.