Object-Oriented Game Development e-bog
329,95 DKK
(inkl. moms 412,44 DKK)
Games software has its roots in a "e;cottage"e; industry,ignoring formal methodologies, instead leaving the programmers tofind homespun solutions to the technical problems faced. The picture has now changed: the scale of the problems faced by programmers means that more methodical techniques must be applied to game development to prevent projects spiralling out of control, both in terms...
E-bog
329,95 DKK
Forlag
Addison Wesley
Udgivet
1 april 2004
Længde
440 sider
Genrer
Computer games / online games: strategy guides
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9781405890366
Games software has its roots in a "e;cottage"e; industry,ignoring formal methodologies, instead leaving the programmers tofind homespun solutions to the technical problems faced. The picture has now changed: the scale of the problems faced by programmers means that more methodical techniques must be applied to game development to prevent projects spiralling out of control, both in terms of technical complexity and cost.The book addresses how program teams can develop ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies. It establishes a set of best practices tempered with real-world pragmatism, understanding that there is no "e;one size fits all"e; solution.No member of the game development team should be working in isolation and the book will be useful to producers, designers and artists as well as the programmers themselves.In addition, the book addresses the needs of the growing number of Game Development courses offered in academia, giving students a much-needed insight into the real world of object-oriented game design.