Performance of Video Games (e-bog) af Kelly I. Aliano, Aliano

Performance of Video Games e-bog

273,24 DKK (inkl. moms 341,55 DKK)
When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering th...
E-bog 273,24 DKK
Forfattere Kelly I. Aliano, Aliano (forfatter), Matthew Wilhelm Kapell, Kapell (redaktør)
Forlag McFarland
Udgivet 27 oktober 2022
Længde 230 sider
Genrer Computer games / online games: strategy guides
Sprog English
Format pdf
Beskyttelse LCP
ISBN 9781476647906
When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.