Player and Avatar (e-bog) af David Owen, Owen
David Owen, Owen (forfatter)

Player and Avatar e-bog

200,69 DKK (inkl. moms 250,86 DKK)
Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say &quote;Ouch!&quote; when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to on...
E-bog 200,69 DKK
Forfattere David Owen, Owen (forfatter), Matthew Wilhelm Kapell, Kapell (redaktør)
Forlag McFarland
Udgivet 19 juni 2017
Længde 240 sider
Genrer Computer games / online games: strategy guides
Sprog English
Format epub
Beskyttelse LCP
ISBN 9781476629421
Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "e;Ouch!"e; when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them "e;physically"e; within the virtual world. Players may even identify with characters' ideological motivations. The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the "e;body without organs."e;