Video Game Audio (e-bog) af Christopher Hopkins, Hopkins

Video Game Audio e-bog

253,01 DKK (inkl. moms 316,26 DKK)
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, d...
E-bog 253,01 DKK
Forfattere Christopher Hopkins, Hopkins (forfatter)
Forlag McFarland
Udgivet 17 august 2022
Længde 255 sider
Genrer Computer games / online games: strategy guides
Sprog English
Format pdf
Beskyttelse LCP
ISBN 9781476646053
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.