3D Math Primer for Graphics and Game Development e-bog
436,85 DKK
(inkl. moms 546,06 DKK)
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for
E-bog
436,85 DKK
Forlag
A K Peters/CRC Press
Udgivet
2 november 2011
Længde
846 sider
Genrer
Graphical and digital media applications
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9781439869819
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for