Introduction to Computer Graphics e-bog
436,85 DKK
(inkl. moms 546,06 DKK)
Teach Your Students How to Create a Graphics ApplicationIntroduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to ...
E-bog
436,85 DKK
Forlag
Chapman and Hall/CRC
Udgivet
17 oktober 2014
Længde
422 sider
Genrer
Graphical and digital media applications
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9781482236330
Teach Your Students How to Create a Graphics ApplicationIntroduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game.Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com Puts computer graphics theory into practice by developing an interactive video gameEnables students to experiment with the concepts in a practical settingUses WebGL for code examplesRequires knowledge of general programming and basic notions of HTML and JavaScriptProvides the software and other materials on the book's websiteSoftware development does not require installation of IDEs or libraries, only a text editor.