Learning Virtual Reality e-bog
166,54 DKK
(inkl. moms 208,18 DKK)
As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. Youll explore the three go-to platformsOculusVR, Gear VR, and Cardboard VRas well as several VR development environments, programming tools, and techniques.If...
E-bog
166,54 DKK
Forlag
O'Reilly Media
Udgivet
26 oktober 2015
Længde
172 sider
Genrer
Graphical and digital media applications
Sprog
English
Format
epub
Beskyttelse
LCP
ISBN
9781491922781
As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. Youll explore the three go-to platformsOculusVR, Gear VR, and Cardboard VRas well as several VR development environments, programming tools, and techniques.If youre an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, youll have a jumpstart on the next major entertainment medium.Learn VR basics for UI design, 3D graphics, and stereo renderingExplore Unity3D, the current development choice among game enginesCreate native applications for desktop computers with the Oculus RiftDevelop mobile applications for Samsungs Gear VR with the Android and Oculus Mobile SDKsBuild browser-based applications with the WebVR Javascript API and WebGLCreate simple and affordable mobile apps for any smartphone with Googles Cardboard VRBring everything together to build a 360-degree panoramic photo viewer