Rigging for Games e-bog
436,85 DKK
(inkl. moms 546,06 DKK)
Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.You'll explore new ways to write...
E-bog
436,85 DKK
Forlag
Routledge
Udgivet
19 november 2015
Længde
392 sider
Genrer
UGN
Sprog
English
Format
epub
Beskyttelse
LCP
ISBN
9781317802938
Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.You'll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you'll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you've been waiting for!Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematicsKeep up with all the action with behind-the-scenes images and code scriptsRefine your rigging skills with tutorials and project files available on the companion website