WebGL: Up and Running (e-bog) af Parisi, Tony
Parisi, Tony (forfatter)

WebGL: Up and Running e-bog

196,23 DKK (inkl. moms 245,29 DKK)
Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5s family of technologies. With this hands-on guide, youll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, youll put everything together and build a full 3D application with WebGL.You dont have to be a game development wi...
E-bog 196,23 DKK
Forfattere Parisi, Tony (forfatter)
Udgivet 7 august 2012
Længde 230 sider
Genrer Computer programming / software engineering
Sprog English
Format epub
Beskyttelse LCP
ISBN 9781449326517
Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5s family of technologies. With this hands-on guide, youll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, youll put everything together and build a full 3D application with WebGL.You dont have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScriptand have familiarity with JQuery and Ajaxthis book will help you gain a working knowledge of WebGL through clear and simple examples.Understand core 3D graphics concepts and how to implement them in WebGLCreate WebGL sample pages as you learn, and build a racing game application in the final chapterGet to know the Three.js open source library in detailDevelop working knowledge of graphics rendering, texturing, animation, interaction, and behaviorsSeamlessly integrate 3D graphics with other content on the pageLearn the tools, file formats, and techniques for developing robust and secure applications in a production environment"e;WebGL: Up and Running is an ideal introduction to the world of 3D programming on the web. Its well-written, clear, and fun. I wish it had been around when I started learning!"e; Giles Thomas, LearningWebGL.com